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Intra-game property of users in online games: Features of legal regulation

Disclaimer: This text will be filled with legal terminology and some points may remain incomprehensible to a simple reader.

Surely, many lovers of multiplayer games who have acquired intra-game attributes (no matter whether cosmetic or capable of affecting the gameplay) asked the question whether the law of these very objects regulates the law and whether they can be the subject of judicial disputes. With the advent of demand for a certain game “cosmetics”, a proposal is also formed: from the developer, user, and a separate skin market, it does not matter. Here, the most important issue is whether these actions are subject to the framework of the law and are regulated: the presence of rights and their possible methods of protection, regulation of the payment process and transfer to the player of the subject and another. Let’s deal with all aspects in order with visual examples of certain issues.

That there are intra -game objects and to whom they belong?

To begin to deal with the legal aspects of intra-game items, for starters we will give some more or less suitable for this phrase the definition. Intra -game objects are an attribute that affects the gameplay or is only a cosmetic character that a player can get during the game or acquire for real currency.

Any layman who does not have a legal education and are not familiar with the theory of law, can say that “well, since I can buy it for money, it means it belongs to me” is not entirely like that. Let us give a simple analogy with the purchase of equipment in the store: I come to the store and pay the appropriate amount and receive the right to own, use and dispose of the thing for it, in other words, it fully belongs to me, which means that the same principle acts with intra -game objects. However, any acquisition of “pixels” is only a convention. Any game is an object of intellectual property, and, therefore, it has a copyright holder (often a developer for them), which establishes the conventional boundaries of the possible use of their game and its individual elements, therefore, the acquisition of objects is carried out only in the game, but not a legal field as an object of the user’s separate property. In a simpler language, buying some object we do not get a thing as such as an object of our property, we acquire only the right to use it. A reasonable question may arise “why is it so?”. It’s simple: pixels that we buy, even for our real savings accumulated from school breakfasts, are not a material object (which we can feel conditionally), therefore, they are limited by the place of use. In other words, we can use the bought lasso in the dota only in the game itself, but beyond its borders.

Buying and selling intra -game ownership

Any property in the game has its own price depending on its rarity and features that it gives the player. Sometimes the price tags for very rare skins that do not give game advantages reach some space numbers for simple pixel sets: for example, the same Buying a courier in Dota 2 or acquisition of AVP and AK-47 For fabulous 775.000 USD. As you can understand from these examples, demand gives birth to an offer, therefore, the owner of a certain game property wants to sooner or later want to benefit from it.

What are the user ways to extract benefits? As we have already determined, all objects of the game world belong to its developer, which means that it is they who have the right to establish the rules of sale and regulate them through the user agreement. The developers are clearly not configured to provide the player with the possibility of withdrawing real funds from his wallet;Many companies do not even give the right to players to exchange objects between each other in the framework of the site on which they function: such prohibitions can be found in user agreements from Wargaming and Activision Blizzard, which prohibit not only the transfer of objects, but also the exchange of accounts, so as not to “abuse” possible gaps in their agreement, regarding the exchange of objects. And they have every right to do so, since intra -game objects are still not independent property objects, but rather part of the game, the rights to which belong to the developer.

But not everything is so blessed and hopeless for players. Since ancient times, the internal trading platforms began to emerge, to which the user’s wallet with real means that he can spend on the purchase and sale of objects from different games (for example in Steam). However, even here, all aspects of such operations are enshrined in agreements, which are often regulated by the developer and it also prohibits the withdrawal of funds to his real bank account. What is then the essence of such sites? The sites, like Steam, act as a relatively reliable intermediary between players to avoid fraud or deceit when making these purchases.

However, such sites, in Spinpanda-casino.co.uk addition to their reliability, which, undoubtedly, is their plus, have their negative aspects: the absence of the possibility of withdrawal of funds, the limit of the price set for the subject, the probability of losing your account, and with it and its items. Such restrictions encourage players to look for third -party exits from the current situation in the gray market. For a long time there have long been more than a dozen third -party sites on which you can trade your things bypassing the prohibition of developers. The system confirms the availability of such an item and at the time of transfer of the required amount gives you an exchange of exchange through which you will receive the desired subject. It is logical that such transactions cannot be legally protected, since they are essentially illegal due to a user agreement that prohibits such schemes.

Of course, you can do without intermediaries, like such marketplaces, and agree on a personal meeting with the buyer of objects, as did in the aforementioned case with the sale of two skins from CS: Go for 775.000 dollars. In fact, you risk being less deceived in such cases, because, in such cases, the item will be provided only after payment, although there is still a risk of being “thrown” by the seller, but there are always risks.

User agreement and why it is important

So that the player does not have a post -fact of disturbances about the injustice of the fate of the things acquired by him, it is necessary to read the same annoying User agreement, in which such issues are often regulated.

I will explain why this is important, on a specific example. There is such an MMO as Entropia Universe, in which one of the players purchased intra -game real estate in the amount of 2.5 million USD. In fact, the game makes you an accomplice in a transaction in which you can acquire a certain territory, for transactions on which the owner will receive a certain percentage. Often in online games, the copyright holder tries to limit the player in using his in-game property, inserting him into the framework of the game itself and not allowing him to gain benefits from this. In the case of this game, the situation is different: in the user agreement to this project, it is directly said that the player can make a profit from the acquired intra -game property, which, if desired, can be converted into real currency.

Another example is the case between one of the Lineage 2 players and Innova, which essentially accompanied and regulated the game in the Russian Federation. The user agreement in the “line” is quite tough in issues of regulating the gray and black market of intra -game items (for reference: in 2018 in the Russian Federation the volume of money turnover of users who purchased intra -game objects in the gray and black markets amounted to 11.6 billion rubles, in my opinion, a fairly impressive amount), therefore, for any such attempts that violate the user agreement, followedsanctions, including account blocking. What happened to the account of one of the users, who almost directly at the call of the support service admitted that he acquired intra -game property in the gray market. In the court of first instance, Innovo lost the dispute, but in the appeal instance the court sided with the company and recognized the player’s actions illegal.

Law enforcement practice in Russia

This issue is quite relevant today due to the development of games and the market of intra -game objects, and, as a result, the number of claims and trials related to disputes arising on this basis is growing. Throughout the world at the moment there is no single legal concept of how to regulate such issues in the legal field. In the United States, lawyers have developed the so -called concept Magic Circle, The essence of which lies in the fact that only those cases in which players go beyond the game world and flow into reality: for example, a conditional hacking of e -mail tied to the game account and the subsequent assignment of this account for itself. As we understand, in different countries there are different legal regulation of such disputes. In China, there is a loud, from the point of view of precedent law, the case, in which the court sided with the player who mistakenly sold his character for the costs inappropriate to spend, as a result of which the operation was canceled, and the failed buyer received impressive compensation.

In Russia, the situation is different and the regulation of such issues is practically not regulated, although there are serious precedents. The courts adhere to their decisions of general legal principles, namely,. 1062 of the Civil Code of the Russian Federation, which allows the courts not to consider such disputes due to the fact that such disputes are related to games, including online games (The appeal rulings of the Moscow City Court of 20.05.2019 in case No. 33-21065/2019 and No. 33-24464 dated 14.07.2015.). This also has a connection with the user agreement, which the player confirms at a certain moment, and there are often such moments.

The tax regulation of such transactions also deserves special attention. It is not without reason that in some user agreements the copyright holder seeks to fight the gray markets of intra -game items, since such transactions can summarize a significant percentage of the tax deduction, which passes by the state, which is the result of which a significant article of the country’s income is lost. There is a satisfied loud business between the Federal Tax Service of Russia and Mail.ru Group (Case No. A40-91072/2014), in which a similar aspect is just touched upon. As I mentioned earlier, intra -game objects are not always a simple set of pixels that can lure the player only with a beautiful picture on the monitor. In many online games, there are also objects that affect the change in the gameplay in favor of the player who bought and activated the product (conditional purchase of some high-level tank in World of Tanks). The essence of this dispute is that PP. 26 p. 2 tbsp. 149 of the Tax Code of the Russian Federation provides a certain kind of benefits for the payment of VAT in cases where such transactions are based on the provisions of the license agreement. In this dispute, the Federal Tax Service considered that in a particular situation, such purchases are the provision of services on the game process. In other words, the player acquires the lines of the code, with the activation of which he receives an advantage over other players and therefore such purchases are the provision of services. Initially, Mail.ru lost the dispute, reaching even the Supreme Court of the Russian Federation (Determination of the Armed Forces of the Russian Federation of 30.09.2015 in case No. 305-kg15-12154).

However, then they managed to prove that such transactions are still more to provide access to digital content, and not by the game process, which led to the fact that the Federal Tax Service confirmed the position that this is the provision of the right to access unexplored data and teams of the game related to the provisions of the license agreement, which, in turn, falls under the provisions of the above article (Letter of the Federal Tax Service of January 23, 2017. No. SD-4-3/988). The company’s position is still close to me, because if this idea is to develop this transactions are the provision of services, imagine a situation in which I have acquired some kind of attributes, which, by its properties, should facilitate and speed up the process of passage, but due to my game skills I could not realize this thing for such a purpose, whether it is worthwhile to regard the low-quality provision of services, and as in this case it is worth conducting myself, taking into account the provisions of the useragreements. The question is quite debatable, there is something to think about.

In what other cases, judicial protection measures in the issue of intra -game property can be applied. Of course, in cases where your acquired game property was lost due to its theft or fraud (since using computer technology). As I said earlier, the court will not consider cases of theft of property if they do not go beyond the game process, t. e. If the game implies the possibility of transferring an object to another user inside the game itself, but when receiving a thing, he did not fulfill the conditions that you have come together, then such disputes will not be subject to judicial protection of the player’s interests. Another story with situations when you have lost property due to some interactions with another person in real life, for example, the same hacking of email to assign an account with your property (such issues are regulated. 272 of the Criminal Code of the Russian Federation; Appeal Resolution of the Nizhny Novgorod Regional Court of 22.03.2018 in case No. 22-1216/2018) or threats, pressure on a person in order to receive the desired from him (in our case, so that the victim provides intra -game things to its offenders). Such issues can naturally be considered in court, but law enforcement practice in the Russian Federation still does not have the proper baggage of experience and permitted cases so that you can calmly file an application with the aforementioned cases. Similar is still more likely an exception than the rule.

What do we have as a result?

What can we take out of all this? In fact, I would single out several of the most significant points from the above:
1. Intra -game objects are part of the game: this is not a separate object and intangible property, therefore, all issues regarding the regulation of actions with such things remain with the copyright holder, that is, the developer who formulates his requirements in the user agreement. In fact, with the acquisition of such items, the user does not have the right to own a thing, rather this is the right to access the developer for a certain fee. A similar principle acts with money on our debit cards: we do not own the figure indicated in the card account, we have the right to require the bank to grant us for use and disposal the amount that is indicated there. Yes, there are several legal theories of the classification of intra -game objects. The same Joshua Ferfield (Joshua Fairfield, ‘‘ Virtual Property ’’ (2005) 85 b.U.L.) is a supporter property theory and defines such pixels as things, classifying them with emphasis on a number of criteria: exclusivity of possession-the ability to use something single-handed, excluding others;constancy – the quality of the object that has durability (the online artifact will not disappear after leaving the game) and exchanging – the ability to transfer virtual objects between various players (participation in circulation, we recall access to marketplaces). Contractual theory, In turn, it just accepts the concept of belonging to rights to intra-game attributes to the developer, and is ensured by creating a license agreement (Eula for example – approx. English. “End-User License Agreement”). Utility theory based on the concept of “the creation of property rights should bring common benefit or social welfare”. The basis of this theory can be described by a quote from John Chifrino’s work: “Wider ownership of virtual objects will also attract investors, which will increase economic efficiency” (Cifrino ch. AND. Virtual Property, Virtual Rights: Who Contract Law, Not Property Law, Must Be the Governing Para-Digm in the Law of Virtual Worlds. P. 122.). However, even this theory has its drawbacks: with such a concept, the developer has the risks of losing his financial welfare due to disproportionate investments and the profit from players. In addition, such a theory creates additional obligations to the developer to users due to possible judicial disputes that may arise if the player does not arrange the conditions for the provision of property (for example, the developer will not be able to close the unprofitable game, since the players will immediately fill up with lawsuits on the insecure of the preservation of their gaming property). Finally, due to a similar theory that allows the possibility of exchange between players, it can affect the yield of the game: users can provide each other with objects that affect the alleviation of each other’s gameplay, as a result of which they will be lost to get the same objects from the developer from the developer. The aforementioned marketplaces will be a compromise in such a situation, on which the developer charges a certain tax from the sales of players in his favor, thereby reducing the losses of losses.
2. The court will not interfere in the regulation of intra -game property until this creates a threat to real human rights. As we have already figured out, the law enforcement practice in this matter still has no clear boundaries and is in a shaky and ambiguous position due to the lack of proper number of precedents on which the courts could rely in their subsequent decisions. One thing we can say for sure: disputes, regarding intra -game property are sorted out in the courts only when it affects the real rights and interests of the person, and not game, but even here the distinction between such situations at the moment will be more subjective and not have a closed list of such situations – over time, the spectrum of such issues will only expand.
3. Items are just a good way to attract players. After such a statement, some may be outraged and say, “Well, why did you tell us all this to us?”. To show how much this issue is still ambiguous and not having clear definitions and interpretations. In any case, no matter how people relate to this, the developers introduce such transactions into their games primarily in order to attract an audience, which, in turn, will fill the wallet of the copyright holder even more and will motivate his project in the future.

P. WITH. I express special gratitude to my comrade, George Tsurtsumiy, for help in providing useful information.

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Hogwarts Legacy – a good game or fan service?

Hi all! It is again that I hasten to share with you my no interesting and far from expert opinion about a new game in the universe of everyone’s beloved (except me) Harry Potter for a long time. Clear immediately, I’m not a fan of fun Joan Rowling, but not Hater, this is quite a good story, just not about me. I love high -quality video games! Is it Hogwarts Legacy? Let’s try to figure it out.

Gameplay adventures of a young wizard are pure RPG, open world, main tasks, side quests, activity, legendary camps of bandits, “hunting” on magical creatures, which is more like gathering, chest chests, pumping, skin, and all in that spirit. I will dwell in more detail only on a couple of elements:

Help the room is your peculiar hub, there you can grow plants, craft potions, improve equipment, change the visual of the room. It seems to be nothing, yes, there is a time craft with the necessary slurry to get one elixir you need to wait 30 seconds of real time, for which it is difficult to understand, if you want to grow the right plant for 15 minutes! If I were a fan of MMO, I would probably play them, which is due to such a move in single onli by the plot game, taking into account normal duration, a riddle for me. In addition to irritation, nothing causes.

Side effects – for https://xfombet.co.uk the most part, give it, find 5 diaries, 18 medallions, catch 5 animals and other stuffy gravity of the same type of tractomotin. BUT! There is a real diamond in this kingdom of tedious madness, an additional task of buying a store in Hogsmid, just excellent, bravo! A cut above many plot missions. Joint adventures with Sebastian Sallow and Poppi Khoving were also good. There are crazy missies where you need to look for things under water, one of the most stupid spectacles that I have seen in recent years, why do such tasks if the hero does not know how to dive due to the complete absence of the underwater world.

Combat system, here I will praise more. Plays perfectly, looks the same, sounds, effects, everything is on top. You join every battle with pleasure, especially with a full set of spells. The balance is saved, but Avada Kedaur makes you the first guy in the village, only a long attack rollback treats the situation. True, the game does not shine with a variety of enemies, constantly humiliate poor spiders, bothers in order by 5 hours of game.

We move around the world on which the high is high: broom, hippogrif, other evil spirits. There is no difference, only the picture changes.

So well, my favorite. Plot and characters. Hogwarts is probably the first game for many years that has not caused me absolutely no emotions. The story in the game is very typical, but it is not scary, if it was bright, charismatic, deep heroes in it. Avalanche characters turned out to be very boring and fresh, completely empty, they lack a normal exposition. The main character is just a blank. And about the same cardboard probes surround him, some minimal interest can be caused only by Sebastian Sallow, but as they say for Bezrybie and Cancer. The main villain is simply no, the central faces like a professor fig, the keepers, on the study at the level of ordinary NPSs, their stories can be retold in a nutshell. The final is bright, but unemotional. I do not understand why the developers decided that in order for the player to love the character he needs to know only his name. No guys. We need personalities, with interesting fates. Leave such a movie for children 10+. There is also nothing to praise the missions in the plot company, in my opinion the best are the prologue, the first exit to Hogsmid and the last two tests of the keepers. We solve riddles, beat enemies, communicate with friends. We carry out stupid tasks from teachers in the spirit, use “combat cabbage” on the enemy, which was also terribly annoyed.

The open world in the game is beautiful, the picture is pleasant, Hogwarts looks great. Graphics, albeit not superly technological, but the eye does not twitch.

Bottom line: so what’s in the dry remnant? Game or Fanservice? The answer is obvious, of course – game. But despite this, she probably does not give any emotions, in connection with which she absolutely does not want to scold her and praise all the more so. She is just n o rm a l n a . The fans of the universe probably roll, but ordinary players will have to decide on their own. There is absolutely nothing criminal if you decide to fly past Hogwarts this time.

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Diablo III Creating the Black Soulstone video/Making of “Black Soulstone”

The following text with the pictures is the translation of this article, which, in turn, is a colorful illustrated abstract of the clock presentation on BlizzCon, dedicated to the process of creating this amazing video of the future game.

. To watch Black Soulstone click here..

Often, the cinematic side of the games is deprived of the attention of most gamers. In many cases, especially today, much more efforts are invested in these short, hyper-detailed rollers than in any scene of a similar duration in most full-length films. An impeccably executed small clip often suffers due to its duration. Being too short, it can easily be lost from attention or completely missed without the slightest fluctuations.

In this article, I would like to help you understand how many skills and mutual cooperation is required to create a really fantastic video. To create such a believable and detailed world through a computer, a crazy amount of time and accuracy is required. Thousands of man-hours can be needed to create a three-minute video such as “The Black Soulstone”. I will try to introduce you as best as possible to the process, which was discussed at the presentation. In addition, so that this article does not turn into a simple book with pictures, I am going to accompany the images with an explanatory text. So feel free to press the images for more detailed familiarization.

Before the presentation began, we found out that the clip “The Black Soulstone” (which is incomplete in order to avoid spoilers) is only 3 out of 27 minutes of cinematic cards, which will be present in Diablo III. I don’t know how the guys are for you, but only these 27 minutes of the KAT scenes are enough for me to take popcorn and enjoy their viewing.

The narrative

The most important part of the cinematic video is how well he tells the story. This process begins with a gear – the collective effort of the whole team to make the minimum detailed sketches of the scenes that they want to tie together and include in the video sequence. The director and his team are sitting and forming a rental, cooperating with “related” teams that will help in working on the video. This process does not stop throughout the production from beginning to end. Whether it is work on a visual nearby, music, or characters;Everything should be planned on the rental.

The presented example is Leah’s reaction to the appearance of an azmodan. How she expresses this fear, was supposed to be planned on the rental. This large selection can have a huge impact on the development of the personality of lei. If she starts screaming and nervous, it will say something completely different about her than in the case when she is simply afraid and retreats back. The angles of the camera and focusing points also help to better convey the character’s emotions. And again I will repeat, it is from this that it all begins.

Color script

Color plays a very large role in how the scene is perceived. This is confirmed by the fact that there is a whole team working only on color. The Diablo series with all its earthy shades is especially sensitive to directing and working with color. In fact, the transmission of color is so important that from early rendering to final processing is a very controversial and discussed moment.

The evolution of the characters

The development of characters in Diablo III rotates around three main concepts: the meaning for the game, the right place in history, an affordable technology. Azmodan went through many iterations, starting from the hybrid of the angel and demon, then, passing the stage of the warrior’s appearance, and, finally, to the type of “crab/wrestler Sumo”, which you can see today. The final appearance was chosen among others, since it embodies all seven mortal sins that Azmodan personifies – the Lord of Sin. For example, the shape of his body speaks of gluttony and greed, while the details on the surface of the body mean pride and vanity.

After the character’s concept is invented, it must be realized. Thanks to the enormous efforts of many teams and people, the character is modeled in 3D, is textured and painted, adjusted to smooth animation, animated and, who knows how long, is finalized, before he complies with all the standards and expectations of the director. It is given to such a type that all of the above is even a damage to the volume of work.

Nevertheless, with such a level of professionalism, not everything takes away a lot of time as you may seem. For example, most of the demonic horde that you see in the video was designed and pre -modeled in just two days. However, as they say, the whole “life” in details. And bringing the details of these creatures to perfection – exactly what takes the most time. After initial modeling, work on the object is transmitted to the following team, which specializes in creating textures. Using the initial two-dimensional concept art, this team is working on the transfer of two-dimensional textures to three-dimensional space, and carefully “wrapps” the creature into it. Their goal is the perfect compliance with a two -dimensional concept, since it was precisely such a final type of creature that was approved by the director.

Particle effects

In addition to the models of the characters themselves, there are tons of the surrounding effects and particles that add as much “character” to the character as traditional techniques make it: leather, voice, behavior, etc.D. Example: the steaming effect of the eye of King Lich enhances his supernatural aura. Another example: the smoke coming from all demons in the video “The Black Soulstone”. These effects should be invisible, because if they attract too much attention to themselves, then this will distract the viewer from more important things that occur on the screen.

References to real life

When your goal is to do something believable, what can be better than studying similar things in the real world? This is exactly what the teams do throughout the work on the video. All this is done thanks to the search for textures, light effects, texttraur/tones of the skin and other things from real life, with their subsequent photography. Then, after the necessary pictures are obtained, the team recreates them in the computer. This is a fairly long and painful process in which the smear is recreated using various programs.

. The results can be truly amazing...

As in the case of working on improving https://kinghillscasino.uk/ textures and lighting effects, to create a believably drawn person, you first need to study it. In order to move in the right direction when creating Leia, the teams studied how things look in real life and in similar circumstances that they wanted to recreate in the video. In general terms, they created a photographic situation, as the one that can be seen at the beginning of the video. Including stones, girl (their producer), candles, and similar lighting. Then, they told the photographer what to do to achieve maximum similarity to what the director wants to see in the final version of the video.

Continuing their study, they took enlarged photographs of various facial expressions, as well as eye expressions for a better understanding of how to neatly recreate the face, which, quite reasonably, is a difficult task, if we are talking about realistic art. As Blizzard expected, the guys advanced much further than just working with photos. They installed a special camera to capture the effect of “overlapping” of light, color saturation, and the location of textures on various faces that they can use while creating a character model. From the moment of early rendering to almost completed work, hundreds and hundreds of settings and change are required, including lighting, textures, shaders, and many other factors. Even using real samples.

Facial animation

As in the case of lighting and textures, the animated team begins its training with photographing similar objects of the real world. First, they took hundreds of photographs of various facial expressions to understand how different facial muscles move during each expression. Their goal was to copy every muscle on the face and transfer to the model of their character so that they could accurately recreate different emotions through the character. They have reached this goal and the results speak for themselves.

They did the same for the expressions of the eyes. With a closer examination, it can be noted that the human eye and eyelids have micro-twisting, which are completely invisible in a normal situation. Closely looking at the old models of characters in videos, something always seems wrong. You can not always say what exactly, but something in your brain says-this is not the present. And this quite negatively affects the transfer of emotions to this character. Everything lies in these inconspicuous movements, thanks to which the character comes to life, and suddenly, all his emotions become much more realistic. This can be seen while Lea gets into her sleep at the beginning of the video.

This tendency to study also found its application when observing the hand during writing. Small things, for example, a pen pressing on paper while you write. Or as certain tiny musukuls are reduced with small movements. Through the close interaction of animation, design, and modeling commands, they eventually managed to achieve their goal – to create a believable character interacting with the same believable world.

Dynamic systems

Features of the character, which are constantly and strongly changing, are known as dynamic systems. Take, for example, hair or clothes. When successful in their study in real life, similar simulating techniques were used, which were involved in improving the animation of the hair. The guys from the team found an employee with their hair like a lei, found a fan, and began to work, forcing the employee to duplicate the movements of the lei, which she had to perform in the video, thus adding the effect of the wind.

After all the necessary information was received and all observations were made, the team moved to modeling and animation. Hair has an obvious problem – they are hundreds of thousands of tiny threads, the individual movements of which are almost impossible to simulate. Therefore, instead of working with each individual thread, the guys started with fairly large strands, in which there were about five thousand hair. Then they divided these strands into smaller, say, 200. These strands with a smaller number of hair are already moving individually. In addition to these strands, they added various hair models and effects to make all this look realistic – like a real moving hundred thousand hair.

Another thing for which the team of dynamic systems is responsible – Riga. In essence, Riga is the basic models of the character, divided into individual parts, which, in turn, are connected at the reference points so that the animated team can force the character to move. Imagine that Riga is moving figures. The process of their creation is a rather subtle work, a slot with the wrong riggin of the model, it will not be possible to create realistic movements of the character.

It is interesting that movements should not always make sense until you look at the entire model. The scene presented in the lower left corner shows how the Azmodan hangs over the heroine, which looks quite natural from this corner. Now, if you move the camera and look at the entire Rig of the demon, you will see that he is actually “broken”. And this makes us understand that his movements are completely impossible, if we talk about realism.

To make all these movements plausible, first the team must study similar creatures in the real world. However, the fact that there are no creatures similar to the Azmodan on Earth, sad. Instead, the team watched the crabs and movements of their lower body, and the sumo fighters to better understand the mechanics of the upper body. Thanks to magnificent creativity, they managed to unite these two parts and create a very believable rig.

Azmodan says

The next test for the team was to force Azmodan to be plausible to speak with the complete absence of lips. In order to pronounce sounds such as “pi” and “be” you should have a way to block the flow of air out of the mouth. It just so happened that Azmodan has no lips, so instead of them, they used very accentuated movements of his jaw and tongue to create actions corresponding to pronunciation. The final result was just perfect, and adds a frightening factor during the approach of the camera.

Hordes of evil

During the last part of the video, tons of marching creatures are visible, each of which, it would seem, has individual behavior. In order to flood the entire screen with perfectly animated creatures, the team needed to use “smoke and mirrors”. Creatures in the background have a very simple animation in which these small detailed movements are not used, which we can notice on more important large plans. An even more important point is unique animations called “heroes animations”. As the link shows, this is a classification of animation, which is not attached to living creatures. Another trick that was used to create the illusion of the uniqueness of each individual creature is an individual tuning of how creatures hold weapons. Changing this parameter, the authors created a magnificent silhouette visible through the entire army, where there are no two copies inclined at the same angle.

The necessary things

Unfortunately, not everything reaches the final stage. In fact, most original concepts will never see the light. One of the actively shocked details was the bench saliva of Azmodan. Tried various types of viscosity until they found the one that succeeds. Added lighting and textures, and then even added it to the final model. And with all this work, the final result did not live up to expectations. It seemed to the team that the stazo seemed to be a slobbery, even comical – two features that were in no way part of the character of the Azmodan;Therefore, they completely removed her. Some effects that have “survived” to the final version of the azmodan include such wonderful things as light effects from the mouth and eyes combined with a thermal distorting filter.

Lighting effects

Lighting effects in the video can do all the work, and can ruin it. During the presentation, Blizzard mentioned how they adopted the same advanced technology of special effects used by large film companies. These effects are used for high -quality lighting anywhere, but, especially when working with persons. No one looks good in poor lighting – it lowers every small part to a completely unacceptable level. Combining clear details of strong light and the greased effects of soft lighting, the team managed to achieve beautiful frames that look clearly and, at the same time, delicately.

Characters interact with many different lighting sources that affect them at the same time. The shown example is Lea, who is under five different light sources, when she first faces a face to face with Azmodan in her dream. Combining all these sources, the team can return and configure each of them separately, until they are satisfied with the result. Another type of work with light is in interaction with visualization elements. By and large, these are just different layers of one frame. Each of them has its own effects, which are superimposed on the same frame, but do not affect each other.

Destroying the walls

Moving to the scene where the azmodan destroys the stone wall, his plans open up to escape from the sanctuary. How it was done is very impressive. In addition to working with light effects that were supposed to change as a result of the destruction of the wall, then how the team managed to destroy the wall with kinematogaphically, it is quite interesting. A formative technique called Voronoi was used. Briefly, they placed accidentally located points on a flat surface, drew the lines at the same distance from these points, after which these lines were used to create organic forms that looked very natural.

It is also worthy of mention that falling stones did not pass through any type of physical simulators. The director had a very specific image in his head, so each individual stone consisting of more than 40.000 fragments that you have seen were individually animated during the fall and interaction among themselves.

Well, perhaps that’s all. I hope you liked our small journey describing the creation of the Black Soulstone Cinematic video, and you learned a little about the absurd amount of efforts that are required to create these small windows in the world of the sanctuary.

. For complete familiarization, make sure you watched the presentation!..
_________________________________________________________________________________

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

The article worked:

Dopecrawler – Translation of the article, transmission of the video
Mirak – Everything else
We also thank the user Machiavel For help with the translation of the cinematic video.

The best comments

We hope that those who like the cinema -chain videos of Blizzard, as well as from wonderful games, this article will be interesting.

Well, I didn’t cut off my time right. Writing a draft took two days (not entirely, of course, but only part of the late evening and night). In total, probably three hours. Most of the time has gone to gently place links and not get confused in many open tabs with pictures. For this, three albums with full -sized illustrations were created in the gallery, reduced by their copies and pictures, opening by click on the word highlighted in the text. Well, after writing each paragraph, it was necessary to check what and how it happened, is there where there are jambs. Through the ass? Certainly. But what is the result)

It took about an hour to subtitles, but this is not because of the complexity of the work (everything is very simple here), but because of the programs that fell several times, plus, some fuss with the YouTube account.

How much time it took to translation of the article I definitely do not know, it is better to ask Dopecrawler.

What, however, perfectionism in the close -ups in everything. I wonder how much time the creation took All videos, if with this they fiddled for more than a year?

And the article is wonderful, thanks for such a big job. By the way, there is nothing near the link, the original was either completely removed, or transferred. And the trailer would still reload somewhere on another hosting (funny, even after the game releases this video, plot and complete on YouTube is also blocked).

While I just looked at the video, then I read the article then somehow at my leisure. Saba are good.
I see so, the pictures here are a whole bunch, there are still opening the links and there are a lot of text. This post was made for a long time?

Not a machine translation, with breaks for the use of coffee and to view some nonsense on the Internet, took about 5 hours.

censorship-v-igrach-protection-ly-pomeha-1

Censorship in games. Protection or obstacle?

The theme of acetal, of course, is not only for games, but, nevertheless, it is better to focus on something one, in order to avoid some individual intricacies and, in the end, do not get confused.
On the example of the localization of the game Farcry 3 (I apologize in advance, if I simply did not notice the other similar ones, in terms of censorship, games), we can assume that the framework of our censorship is not so tough. Nevertheless, censors still prefer to mitigate non -normative vocabulary sometimes to funny levels. Of course, all this is done for our grinding generations so that they do not hap “all nasty things” from their favorite games. However, I did not observe serious scandals around the localization of the aforementioned Farcry 3 (as well as the appearance of crowds of minor gamers who sharply began to swear like shoemakers. Perhaps this is because they did not disappear anywhere). So what? All our domestic localizers are light paladins, sincerely fighting for the development of the young generation? Only the team that translated the third “Farik” is greedy soulless bastards? I doubt something. It is likely that the absence of all kinds of proceedings is the limitation of “18+”. Then this is one of the few cases when the rating justifies itself completely. In my opinion, this is the right approach. In the end, if the child wants to drink beer or smoke, it will find ways. What is your opinion? Is it worth maintaining all the “horrors” of the original or not?

The best comments

Sometimes our duplicators simply can’t keep the original “horrors” of the original, sometimes they do not want to, and sometimes it is simply out of place. It feels like often actors who voiced heroes from games simply do not imagine whose lips they speak and simply do not swear. Or they don’t know how to swear, although they really want. The same example in the third headlight of the region: at the very beginning of the chapters, the hero runs out of the pirate camp and somehow under the breath says “Bl*t, Bl*t”, although in the original there is fear and emotions.

If in the games matches stands still, then let it be there, but if he is shoved everywhere, where he, in principle, may not be, then this is not good.
And by the way, next to this topic can be the theme of Russian localization, because the Russian mat should also be placed believable. The mat from people who clearly speak in life only in the literary and local history language sounds funny.

All obsceneity is studying in high school. And at the games there is a label “18+” and enough, questions are already to non -pound parents.

Yes. I absolutely agree. Not only is it “18+”. There are still specific warnings. In particular, “non -normative vocabulary”.

Something strange selection of votes on Dealbetcasino.uk this site. It feels like comments are evaluated by offended parents))

I also agree. I used to be very indignant when the original voice acting was left in the localization. Now I began to notice that I often look for myself in the i-Netglifor myself))

In the dubbing, the protagonist is as if he are embarrassed to swear and in general, the whole mat is in one word and very played.

This is a post only about the censorship of “non -normative” vocabulary? Русский мат воспринимается иначе, чем «серенады» ниггеров из GTA: San Andreas, или «деловые переговоры» героев сериала «Клан Сопрано». For example, I always have a mat, with drunken showdowns on the bus, gopota at the entrance and a teacher of some “military training”.

So, it will be unpleasant for me to hear This From the speakers, as if This was not “justified by the situation”. They chopped off the hero’s finger and he shouts: “Ay, what an annoying bad luck! What bad people are you!”It is wonderful! And for those who are worried about the “atmosphere”, you can make an alternative version of the translation in some places. I don’t think to say several additional phrases into the microphone is a difficult task.

Americans Their mat, It can be perceived, just as Russian mat – Russian. However, you agree, it is strange to observe how black people against the backdrop of Burgershot are explained by the words of the moth “Kolyanov from the region”. It will also look wildly on the tropical island. The case when a straightforward adaptation does not work.

So do not take my example, as for the main topic. That’s why I created a blog to develop the topic.
Regarding b ** de, there is already an acting game more likely. Which is also more and more often left to be desired. If you continue to discuss the “Farik”, then in my opinion, who played well (I’m talking about Russian actors), so this is Vaas. I don’t understand how they could take such a kid for the main role of such a kid. When he tries to show his anger and coolness, my associations immediately pop up that I play for some kind of notorious chmyrda.
In general, the game of actors is another question.

As soon as a conversation about censorship in localization comes in, they immediately begin to associate with concern for the “younger generation”. But do they replenish their obscene vocabulary from films and games?

And personally, I am simply unpleasant for the mat, regardless of its relevance. Just cuts your ears. Somehow he began to look at the first “Pipz” in obscene dubbing, five minutes later he could not stand it and switched to a regular.

Original horrors this word Fuck? It can be translated into Russian in different ways. Someone prefers softer, someone is harder. And in general, the translation is not a literal copying.

Yes, so in the beginning I closed my eyes on this. And even vice versa – I thought that they had chosen well. But when he begins to try to inspire warriors at the end of the game … In general, I watched this scene with a deep facepalm ..

The atmosphere and all the nuances of the source must be transmitted as reliable as possible. And in general, if there is an opportunity, it is better to play the original.

autodesk-3ds-max-visualize-stakan-s-zhida-2

Autodesk 3ds Max: Visualize a glass with a liquid

Hi all! There is still no time to write something fresh, so I lay out one of my old work-translators. In it, we will consider the process of visualization of a glass filled with liquid, configure global lighting and caustics, and also talk about underwater stones of this kind of visualization.

Small lyrical digression

Frames are present in the lesson again. And I apologize for them again, and I remind you that this is not done for PR and advertising. Simply, the lesson is pulled out of the bins of the dying site, and there are no originals of the pictures for a long time.

Introduction

From the point of view of modeling, it is very difficult to provide two objects with boundary geometry. While for static scenes this can be achieved, even with great difficulty, but in the multiplier it becomes very problematic.
From the point of view of visualization, if these two surfaces are accurately fitted to each other, the visualizer cannot accurately distinguish them and this can lead to visualization errors.
Folding these two questions, it is obvious that we must either separate the surfaces or simulate the contact of the surfaces separately. Based on this, we have the next three options:

fluid and surface do not come in contact, and between them there is a gap. This approach is simple and does not require any special support from the visualizer, but the result does not look realistic. This gap between the two surfaces makes the liquid similar to a solid object.

The liquid is applied to the vessel. This approach potentially makes much more realistic results, but requires special support from the visualizer, because the visualizer must monitor which surfaces intersected in the way of the beam and calculate the refractive index. Without this support, this method cannot be used. Fortunately, the V-ray supports this opportunity and this makes it possible to use this method.

The third approach is to simulate the contact of surfaces separately. This method is the most difficult – especially in the animation. This approach introduces the third object in the scene with a separate material that complicates everything. In addition, this method does not work very well with such things as smoke in a glass vessel-in this case, the V-ray cannot make the transition between glass/liquid material and the surface material of the interface and cannot correctly calculate the refraction.

Below we will consider only the first two methods. The third method is most difficult and it is not recommended to use it with V-ray

Primary visualization

1.1. Open the original Kaboom Slots casino review scene that is here.

1.2. Install V-Ray as a current visualizer.

1.3. In order to make test renders of the scene with faster open the scroll “Image sampler“And in the drop -down list we choose the value”Fixed“.

Also, turn on “GI“And a little mood to get a faster result.

1.4. In a scroll “Indirect Illumination“Turn on”GI“And install”Light Cache“As”Primary and Secondary Gi Engines“.

1.5. Turn off Refractive Gi. We will add photons map later, when we visualize the final image.

1.6. In a scroll “Light Cache“, set the meaning”SAMPLE SIZE“Equal”0.04‘to get a less noisy result.

1.7. Switch filtering mode to mode “Fixed“and set the value” Filter Size ‘equal ‘0.08‘.

1.8. Turn off the option “Store Direct Light“Because we will calculate the directed lighting separately.

1.9. Set the value of “Subdivs“Equal”500‘.

1.10. Also, if desired, you can turn on the stamp in the scroll „System Rollout“.

1.11. Let’s make a test render.

Visualization of fluid

Now that we have a vessel, it is logical that it is necessary to add liquid to it.

2.1. Let’s make an object called “Liquid Inside“. If you look at him from the sightFront“, Then you can notice that there is a small interval between it and the walls of the vessel, so you should not change this.

Although the distance between the vessel and the liquid is very small, visualization does not look realistic-it looks like a firm object lies in our glass. To fix this, we will force the liquid a little over the vessel.

2.3. Hide the object „Liquid Inside“And make an object“Liquid Overlapped“. In the window of the type „Front“It is clearly visible that the liquid is applied to the walls of the vessel.

6-keys-of-a-happy-union3

6 πλήκτρα ευτυχισμένης ένωσης

Υπάρχουν αρκετές προϋποθέσεις που είναι απολύτως απαραίτητες για την ευτυχία των δύο. Επιλέξαμε τα έξι περισσότερο, κατά τη γνώμη μας, σημαντικό. Και παρόλο που ο βαθμός της σημασίας τους σε διαφορετικές στιγμές ζωής του ζεύγους μπορεί να ποικίλει, κάθε κατάσταση θα πρέπει πάντα να αποτελεί μέρος της σχέσης μεταξύ των εταίρων.

1. Αμοιβαία ανοχή

Γιατί είναι δύσκολο

Εάν το σκεφτείτε, είναι οι διαφορές μας που αποτελούν κάθε ιστορία αγάπης. Είναι αυτοί που προσελκύουν, προκαλούν μια ακαταμάχητη επιθυμία να γνωρίσουμε ένα άλλο, να το κάνουν μοναδικό στα μάτια μας. “Δεν λέμε:” Αυτός (ή της) δεν μπορεί παρά να αγαπήσει, γιατί δεν είναι όπως όλοι οι άλλοι “, υποστηρίζει ο οικογενειακός ψυχοθεραπευτής Viktor Makarov. “Αλλά ο χρόνος περνάει, και είναι ακριβώς εκείνα τα χαρακτηριστικά του συνεργάτη που αρχικά εμπνευσμένο, μερικές φορές αρχίζουν να ενοχλούν και ακόμη και να κάνουν αφόρητα”.

Γιατί συμβαίνει αυτό? Πιστεύουμε λανθασμένα ότι είναι δυνατόν να οικοδομήσουμε κάτι ισχυρό και διεξοδικά μαζί μόνο με πλήρη ομοφωνία σε όλα τα θέματα. Ένας άλλος πιθανός λόγος για τη δυσανεξία μας είναι η αδυναμία να αποσπάσουμε εντελώς από τα στοιχεία των γονέων τους, δημιουργώντας μια σχέση στο δικό τους ζευγάρι. “Ασυνείδητα, ψάχνουμε για μια ομοιότητα με τα χαρακτηριστικά μιας μητέρας ή πατέρα σε έναν συνεργάτη – ή το πλήρες αντίθετο”, δήλωσε ο Viktor Makarov. – και αναπόφευκτα είμαστε απογοητευμένοι, συνειδητοποιώντας την ανεπάρκεια της αντικατάστασης.

Η ασυνείδητη εικόνα ενός ιδανικού συνεργάτη που έχει ο καθένας μας είναι συχνά που μας εμποδίζει. “Για να δούμε τις διαφορές μεταξύ άλλου μέσου για να παραδεχτούμε ότι δεν απαντά σε όλα όσα η επιθυμητή εικόνα που σχεδιάζεται από τη φαντασία”, σημειώνει ο Viktor Makarov. Αυτή η ανακάλυψη μπορεί να είναι μια απογοήτευση ότι κάποια ανησυχία. Όπως το τέλος της αγάπης.

Γιατί είναι σημαντικό

Η αγάπη γεννιέται τη στιγμή που κάθε ένας από τους δύο βλέπει και δέχεται αυτό που αποτελεί την πρωτοτυπία του άλλου: μπορούμε να το αγαπήσουμε ακριβώς όπως είναι στην πραγματικότητα. Ο διάσημος αναλυτικός ψυχοθεραπευτής Robert Johnson καλεί μια τέτοια σχέση “ώριμη αγάπη”. Αρνούμενος να δημιουργήσει την τέλεια ή γεννημένη φαντασία του ζευγαριού, έχουμε την ευκαιρία να κάνουμε την ένωσή του μοναδική: η μοναδικότητά του είναι ότι όλοι φέρνουν τις δικές του σε αντίθεση.

Η αποδοχή των διαφορών ενός άλλου σημαίνει επίσης την αναγνώριση της ανάγκης του και του δικαιώματος να έχει το δικό του χώρο. Αυτό είναι απολύτως απαραίτητο αν θέλουμε να αποφύγουμε μια αίσθηση πίεσης, ένα είδος “ασφυξίας”, το οποίο προκύπτει από υπερβολική οικειότητα στην καθημερινή ζωή. Η 35χρονη Natalya υπενθυμίζει ότι είχε δυσκολία ανεκτό το πάθος του Σεργκέι στο παιχνίδι του ποδοσφαίρου με φίλους.

«Κάθε Σάββατο, εξαφανίστηκε στην εκπαίδευση … Δεν μπορούσα να καταλάβω αυτό: μου φάνηκε ότι προσπαθούσε απλώς να ξεφύγει από εμένα!”Αλλά μια μέρα ήρθε στο γήπεδο του. «Είδα πώς, ξεχνώντας για τα πάντα, απολαμβάνει την μπάλα με τους φίλους του. Παρατηρώντας με, ήταν αμήχανος. Αν και δεν τολμούσε να μου πει γι ‘αυτό, ένιωσα περιττό: ήταν το στοιχείο του, η ξεχωριστή ζωή του και όχι η κοινή μας “. Μετά από αυτό, η Natalya βρήκε επίσης ένα μάθημα που την εξυπηρετεί πάρα πολύ: τα Σάββατα χορεύει Flmenko και δεν έχει καμία σχέση με τον Σεργκέι.

Τι να κάνω

Αναγνωρίστε τις διαφορές. “Είναι κουκουβάγια και είμαι λάκκος”, “αγαπά τη θάλασσα, και είμαι βουνά” … διατυπώνουν τις διαφορές μεταξύ σας, αυτό θα βοηθήσει να δείτε το άλλο όπως είναι, και όχι όπως φαινόταν ή θα ήθελα ή θα ήθελα. Καλύτερη αναγνώριση ενός εταίρου, και ταυτόχρονα, μπορείτε ευκολότερα να διευθετήσετε τις συγκρούσεις.

Κατανοήστε τι είναι καλό σε αυτά. “Για να ζήσουμε μαζί για μεγάλο χρονικό διάστημα, είναι απαραίτητο όχι μόνο να αναγνωρίσουμε το δικαίωμα ενός εταίρου να είναι διαφορετικό, αλλά και να αγαπούν τα μεμονωμένα χαρακτηριστικά του, επειδή είναι αυτοί που φουσκώνουν τη ζωή ενός ζευγαριού”, εξηγεί ο Viktor Makarov.

Αναφέρετε τα χαρακτηριστικά. Πρέπει να προσπαθήσουμε να βρούμε αυτά τα σημεία στα οποία είστε έτοιμοι να παραδώσετε. Φυσικά, αυτό δεν είναι για να γίνει αυτό στη λίστα. Απλά πρέπει να εξετάσετε τρόπους για να συνδυάσετε τις διαφορές σας προκειμένου να μην αντιμετωπίσετε, αλλά να συμπληρώσετε ο ένας τον άλλον. Και θυμηθείτε ότι η συναίνεση που επιτεύχθηκε δεν είναι ποτέ τελικά: οι συνθήκες της αλλάζουν ως καθένας από τους εταίρους και το ζευγάρι στο σύνολό του αλλάζει.

Δείξτε περισσότερη περιέργεια από τον φόβο. “Έχοντας ανακαλύψει μετά από χρόνια ότι ο άλλος παραμένει σε αντίθεση με εμάς, μπορούμε να φοβόμαστε ότι τελικά θα πέσει αγαπώντας μας ή θα θέλει κάτι νέο από τη σχέση”, λέει ο Viktor Makarov.

Υπάρχει μια διέξοδος από αυτή την κατάσταση: “”. Ακούστε ένα άλλο προσεκτικά, κοιτάξτε σε όλα τα μάτια, αφήστε τον εαυτό σας να εκπλαγείτε από άλλες ή ελαφρώς αλλαγές συνήθειες … και το σημαντικότερο – συμφωνήστε ότι το σύμπαν ενός άλλου μπορεί να κρατήσει το μυστικό του. Μετά από όλα, είναι αυτό το μυστικό, η αδυναμία να μάθετε, να κατανοήσετε, να εξαντλήσετε ένα άλλο και να δημιουργήσει την έλξη μας σε αυτόν. «.

2. Γενικές τιμές

Γιατί είναι δύσκολο

«Όταν η αγάπη αρχίζει να δίνει τη θέση του στις ώριμες σχέσεις, οι συνεργάτες μερικές φορές συνειδητοποιούν ότι έχουν. Δεν υπάρχει αμοιβαία κατανόηση στα κύρια ζητήματα “, δήλωσε ο θεραπευτής Gestalt Maria Andreeva. Με άλλα λόγια, γίνεται σαφές ότι έχουν διαφορετικές αξίες ζωής. Αυτές οι τιμές καθορίζονται από την ηθική θέση του καθενός. Έτσι βλέπουμε τη ζωή, τις αρχές που έχουμε επιλέξει για τον εαυτό μας και με τις οποίες ζούμε κάθε μέρα.

Οι αξίες μας αναπτύσσονται υπό την επήρεια εκπαίδευσης και εκπαίδευσης, τα χαρακτηριστικά της προσωπικότητάς μας, του κοινωνικού περιβάλλοντος, του πολιτιστικού περιβάλλοντος και, τέλος, της δικής μας εμπειρίας. Υπό την επήρεια μιας τέτοιας ποικιλίας αξιών, δεν μπορούν να συμπέσουν πλήρως με διαφορετικούς ανθρώπους και εκτός από τα χρόνια αλλάζουν σημαντικά. “Εάν οι απόψεις των εταίρων είναι ριζικά αντίθετες, θα είναι δύσκολο για αυτούς να οικοδομήσουν σχέσεις”, προειδοποιεί η Maria Andreeva.

Γιατί είναι σημαντικό

Οι αξίες ζωής ενός ατόμου καθορίζουν την ιεραρχία των προτεραιοτήτων, των επιθυμιών και των αναγκών του. Εξαρτάται από αυτά πώς χτίζουμε τη ζωή μας στην κοινωνία, τις σχέσεις με άλλους ανθρώπους, συμπεριλαμβανομένου του ζευγαριού. Είναι η οικογενειακή πιστότητα σημαντική για εμάς ή είναι δευτερεύουσα? Θεωρούμε αμοιβαία βοήθεια στη θεμελιώδη αξία ή προτιμούμε τον ανταγωνισμό? Είτε οι εταίροι θέτουν το ίδιο νόημα στα χρήματα και την εργασία, μοιράζονται την ιδέα ότι “η οικογένεια είναι ιερή”?

Η 43χρονη Έλενα, που επέζησε https://farmakeiogreece.com/viagra-generic-choris-syntagi-online/ από το διαζύγιο, λέει: “Όπως όλοι οι συγγενείς μου, αποδίδω μεγάλη σημασία στα οικογενειακά τελετουργικά, τα κοινά δείπνα και τις διακοπές. Και ο πρώην μου -χαστού μου δεν ανέθεσε αυτό το πνεύμα! Ελπίζω ότι με την πάροδο του χρόνου θα συνηθίσει. Αλλά αυτό δεν συνέβη ποτέ “.

Για να αποφύγετε μια σύγκρουση αξιών, υπάρχει ένας απλός τρόπος: Προσπαθήστε να μάθετε εκ των προτέρων τις απόψεις του συνεργάτη

Μια διαφορετική προσέγγιση στα ίδια ζητήματα μπορεί να αποτελέσει πρόβλημα όταν τα παιδιά εμφανίζονται στην οικογένεια, αφού κάθε εταίρος θα επιμείνει στους δικούς του κανόνες εκπαίδευσης, με βάση αυτό που θεωρεί το κύριο πράγμα στη ζωή. “Συχνά η εμφάνιση του παιδιού αποκαλύπτει τις αντιφάσεις που δεν ήταν ορατές πριν”, σημειώνει η Maria Andreeva.

Έτσι, η 30χρονη Polina πιστεύει ότι η εκπαίδευση πρέπει να βασίζεται με βάση την “αγάπη, ενθάρρυνση και ελευθερία”. Και σύμφωνα με τον σύζυγό της, “το παιδί χρειάζεται ένα σαφές πλαίσιο και πειθαρχία”. Έχοντας διαπιστώσει ότι οι θέσεις τους είναι πολύ διαφορετικές, το ζευγάρι αποφάσισε να μην έχει παιδιά ακόμα. Αλλά τι τι? Χωρίζει τη μόνη διέξοδο για εκείνους των οποίων οι αξίες δεν συμπίπτουν?

Τι να κάνω

Συζητώ. Για να αποφύγετε μια σύγκρουση αξιών, υπάρχει ένας απλός τρόπος: Προσπαθήστε να μάθετε εκ των προτέρων τις απόψεις του συνεργάτη. “Μην απελευθερώσετε χρόνο για να γνωρίσετε ο ένας τον άλλον, να μιλήσετε περισσότερο, να συζητήσετε τυχόν μικρά πράγματα”, προτείνει η Μαρία Αντρέβα. Σε συνομιλίες για τη ζωή, την κοινωνία, την οικογένεια, οι προτεραιότητές μας συχνά εκδηλώνονται και ταυτόχρονα η θεμελιώδης αναντιστοιχία των αξιών.

“Μόλις ο φίλος μου και εγώ παρακολουθήσαμε μια αναφορά από την Κούβα, το οικόπεδο του Φιντέλ Κάστρο”, θυμάται ο 36χρονος Svetlana. – Και ξαφνικά άρχισε να μιλάει με θερμότητα για την ανάγκη για δικτατορία, ένα “σκληρό χέρι”. Στην αρχή ήμουν πολύ έκπληκτος και στη συνέχεια ξαφνικά συνειδητοποίησα ότι ήμουν εντελώς διαφορετικός για να φανταστώ τη ζωή, τη δομή της κοινωνίας, τις ανθρώπινες σχέσεις. Και με κάποιο τρόπο έγινε σαφές για μένα ότι δεν είχαμε ένα κοινό μέλλον.

Αποδέχομαι. Όλα είναι δυνατά για δύο, ενώ η αγάπη και ο σεβασμός μεταξύ τους. Εάν αποφασίσουν να συνδεθούν, τότε όλοι πρέπει να αποδεχθούν ειλικρινά και συνειδητά τις αρχές με τις οποίες υπάρχει ο κόσμος ενός άλλου.

Μοιραστείτε μια οικογενειακή ιστορία. Για να διευκολύνει τους συνεργάτες να κατανοήσουν ο ένας τον άλλον και να καταλήξουν σε συμφωνία σχετικά με τις κοινές αξίες, ο Αμερικανός ψυχολόγος John Gottman τους προσκαλεί να μιλήσουν για συγγενείς και γενικά για το οικογενειακό ιστορικό, το οποίο εξυπηρετεί πάντοτε την κύρια πηγή των μεμονωμένων αξιών του κάθε ατόμου.

Στο βιβλίο “Επτά αρχές της ύπαρξης ενός βιώσιμου ζευγαριού” υπάρχει μια ιστορία μιας γυναίκας που μεγάλωσε σε μια οικογένεια μεταναστών. Πείτε στον σύζυγό της για τους προγόνους που έφτασαν στις Ηνωμένες Πολιτείες, υπογράμμισε πάντα ότι για την πίστη και την αφοσίωσή της είναι θεμελιώδεις αξίες. Και ο σύζυγός της συχνά θυμάται τη γιαγιά του, της οποίας η γενναιοδωρία και η γενναιοδωρία παραμένουν γι ‘αυτόν ένα μοντέλο ανθρώπινων ιδιοτήτων. «Αφού μοιράστηκαν μεταξύ τους και με τα παιδιά τους, η ιστορία ενός έγινε η ιστορία του άλλου. Έτσι υπήρχε μια κοινή ιστορία της νέας οικογένειας που δημιούργησαν “, γράφει ο John Gottman.

Δημιουργήστε κοινές τιμές. Εάν οι εταίροι δεν έχουν κοινές αξίες, έχουν πάντα την ευκαιρία να κάνουν τις αξίες καθενός από αυτά, και στη συνέχεια όχι οι προσωπικές τους απόψεις θα προκύψουν από αυτό το “μίγμα”, αλλά οι αξίες ενός νέου ζευγαριού, το οποίο αρχίζει να δημιουργεί το δικό του οικογενειακό ιστορικό.

3. Φιλική οικειότητα

Γιατί είναι δύσκολο

Ο ισχυρισμός ότι οι σύζυγοι είναι επίσης φίλοι δεν φαίνεται τόσο προφανής σε πολλούς. Μετά από όλα, συνήθως φαντάζουμε την αγάπη ως ρομαντικό, παθιασμένο, σεξουαλικό συναίσθημα … Εν τω μεταξύ, το πρώτο συμπέρασμα που έκανε ο John Gottman βασισμένη σε μια μακροπρόθεσμη μελέτη των παντρεμένων ζευγαριών ακούγεται σαν αυτό: “Η πραγματική φιλία βασίζεται σε ευτυχισμένους γάμους”.

Η φιλία προκύπτει από κοινά συμφέροντα και χόμπι, αλλά και από τον αμοιβαίο σεβασμό και την υποστήριξη, από την επιθυμία να ακούσετε τις χαρές και τα βάσανα ενός άλλου.

“Σε ευτυχισμένους γάμους, το ζευγάρι γνωρίζει ο ένας τον άλλον για τις μικρότερες λεπτομέρειες”, λέει ο John Gottman. – Γνωρίζουν καλά ότι οι άλλοι αγαπούν ή δεν τους αρέσει, τα χαρακτηριστικά του, οι ελπίδες, τα όνειρα. Και αυτό είναι δυνατό μόνο όταν κάθε συνεργάτης είναι συνεχώς προσεκτικός σε ένα άλλο, κάτι που δεν είναι εύκολο: οι άνθρωποι βλέπουν κάθε μέρα και ξεχνούν να κοιτάξουν ο ένας τον άλλον. Επιπλέον, πολλοί άνθρωποι πιστεύουν ότι πρέπει να είστε φίλοι με φίλους, και όχι με τους αγαπημένους τους, αφήνοντας σεξ και … συγκρούσεις στο μερίδιο της οικογενειακής ζωής.

Γιατί είναι σημαντικό

“Ο καλύτερος φίλος, ο καλύτερος φίλος είναι αυτός ή αυτός που αγαπάμε, τον οποίο έχουμε επιλέξει, τον οποίο γνωρίζουμε καλύτερα και ποιος μας γνωρίζει καλύτερα από άλλους. Μπορούμε να βασιζόμαστε σε αυτό το άτομο, μοιραζόμαστε μαζί του αναμνήσεις και σχέδια, ελπίδες και φόβους, χαρά και θλίψη. “-Γυρίστε τον Γάλλο φιλόσοφο Andre Count-Sponville στο” Petit Traité Des Grandes Vertus “. Και καταλήγει στο συμπέρασμα: “Δεν είναι προφανές ότι έτσι είναι τα πράγματα σε ένα παντρεμένο ζευγάρι?«

Στις φιλικές σχέσεις υπάρχει ένα “ρεύμα τρυφερότητας”, το οποίο, μαζί με το “ερωτικό ρεύμα” γίνεται ένα συστατικό μιας οικογενειακής ένωσης. Το ερωτικό ρεύμα είναι η σεξουαλικότητα, τα παθιασμένα συναισθήματα. “Και το ρεύμα της τρυφερότητας φέρνει σε όλους ένα είδος συνέχισης της μητρικής αγάπης, αυτό που πάντα ενθαρρύνει, τις ανέσεις, υποστηρίζει”, εξηγεί ο Vadim Petrovsky. – Αυτή η τρυφερότητα μας δίνει εμπιστοσύνη ότι ακόμα και όταν είμαστε κακοί, δεν είμαστε μόνοι.

Καθόλου παραβιάζοντας την αγάπη και την επιθυμία, η τρυφερότητα τους συμπληρώνει τέλεια. “Από καιρό σε καιρό, η σεξουαλική επιθυμία είναι θαμπή”, συνεχίζει ο Vadim Petrovsky. – Είναι καλό αν, σε στιγμές ηρεμίας, οι συνεργάτες μπορούν να βασίζονται σε ένα διαφορετικό συναισθηματικό συστατικό – τρυφερότητα “.

Ο βαθμός φιλικής εγγύτητας μεταξύ των εταίρων εξαρτάται κυρίως από το πόσο καλά γνωρίζουν οι εταίροι ο ένας τον άλλον. Έχουν έναν λεπτομερή “χάρτη” ​​του κόσμου που είναι άλλος? Ο John Gottman λέει ότι αυτός ο “χάρτης” βρίσκεται σε ειδική εγκεφαλική ζώνη: όλες οι σημαντικές πληροφορίες αποθηκεύονται εκεί για τον αγαπημένο σας. Με καθοδηγούμενη από αυτήν, η σύζυγος αποφεύγει να μιλάει κάτω από τον σύζυγό της για μια πολιτική που δεν στέκεται και με τη σειρά του δεν ξεχνά να φέρει τα αγαπημένα της μπαχαρικά από τα επαγγελματικά της ταξίδια από τα επαγγελματικά της ταξίδια.

Σύμφωνα με τον Αμερικανό ψυχολόγο, αυτά τα μικρά σημάδια προσοχής σημαίνουν πολύ πιο σπάνια, αν και φλογερά ομολογίες ερωτευμένα, αφού επιτρέπουν τη διατήρηση της ψυχικής σύνδεσης καθημερινά. Ενίσχυση της οικειότητας και της αγάπης, χρησιμεύουν ως μυστικό σημαίνει ότι σας επιτρέπει να ξεπεράσετε τις καταιγίδες σε μια οικογενειακή ζωή. Όσο ισχυρότεροι είναι οι δεσμοί της φιλίας και της οικειότητας στα ζευγάρια, τόσο καλύτερα προστατεύουν τους εταίρους από επιθετικά συναισθήματα: αυτό που τους δεσμεύει είναι πάντα πιο σημαντικό (ή τουλάχιστον αρκετά σημαντικό) σε σύγκριση με οποιοδήποτε εμπόδιο μπλοκ.

Τι να κάνω

Δρομίζω. “Για να κάνετε φίλους, προσπαθήστε να μείνετε μαζί περισσότερο από το χρόνο, κάντε ό, τι σας δίνει και τα δύο”, συμβουλεύει τον Vadim Petrovsky. Φροντίστε τον κήπο, παίξτε αθλήματα, περπατήστε, πηγαίνετε στον κινηματογράφο, συμμετέχετε σε μακροπρόθεσμα έργα που απαιτούν την κοινή σας τακτική συμμετοχή.

Δημιουργήστε τα δικά σας τελετουργικά. Η επέτειος της χρονολόγησης, των γάμων και ακόμη και της πρώτης διαμάχης – μια ευκαιρία με χιούμορ και υπερηφάνεια για να κοιτάξουμε πίσω στο μονοπάτι που ταξίδεψε. Έτσι, δημιουργούνται παραδόσεις, αυτό που ο John Gottman ονομάζει “πολιτισμό του ζευγαριού”.

Να αναγνωρίσουμε ο ένας τον άλλον βαθύτερα. Για παράδειγμα, παίζοντας ένα παιχνίδι όπου πρέπει να ονομάσετε τους καλύτερους φίλους του συνεργάτη και εκείνους που τον ενοχλούν, μαντέψτε το πιο πολυπόθητο όνειρό του ή την πιο αγαπημένη μελωδία ..

Δείχνουν τρυφερότητα. Φυσικά, είναι αδύνατο να βρίσκεστε κοντά κάθε δευτερόλεπτο και κάθε φορά να αφιερώσετε όλη την προσοχή και το χρόνο σας στο αγαπημένο σας (OH). Πάντα ένας από τους δύο θα έχει λόγο να αισθάνεται εγκαταλελειμμένος. Σε αυτή την περίπτωση, αντί να καταδικάσουν (“ποτέ δεν είστε τρυφερά μαζί μου”) προσπαθήστε να επαναφέρετε το “Teca Teck”, δίνοντάς τον πρώτα στον σύντροφο μόνοι σας.

4. Μιλήστε ο ένας στον άλλο

Γιατί είναι δύσκολο

“Εάν οι συνεργάτες θέλουν να πλησιάσουν και να γνωρίσουν ο ένας τον άλλον βαθύτερα, φυσικά, πρέπει να επικοινωνούν”, λέει ο αναλυτής Jungian Stanislav Raevsky. Αλλά εδώ είναι ένα παράδοξο: τόσο πιο πολύπλοκες και λεπτές σκέψεις που μοιραζόμαστε με έναν συνεργάτη, τόσο μεγαλύτερη είναι η πιθανότητα. παρεξήγηση, λανθασμένη ερμηνεία και απογοήτευση: «Ποτέ δεν υποψιάστηκα (α) ότι ίσως να το σκεφτείτε, απλά δεν σας αναγνωρίζω!«

Και επειδή δεν θα αναγνωρίσουμε έναν συνεργάτη, ξαφνικά δεν είναι ο ίδιος όπως μας φαινόταν? Πώς μπορούμε να συνεχίσουμε να τον αγαπάμε? Συζήτηση μεταξύ συνεργατών – λεπτή τέχνη. Για να γίνει αυτό, δεν αρκεί να συμμορφώνεται με τους κανόνες επικοινωνίας που έθεσε ο Karl Rogers στο “The View of Psychotherapy. Ο σχηματισμός ενός ατόμου “: να μιλάμε για τα συναισθήματά σας σε σχέση με τη συμπεριφορά ενός άλλου και να μην τον επικρίνετε, πιο συχνά από το πρώτο άτομο (” εγώ “), και όχι για το δεύτερο (” εσείς “) κ.λπ. ΡΕ.

Το γεγονός ότι εργάζεται σε σχέσεις μεταξύ συναδέλφων ή σε παιδαγωγική, η ερωτευμένη επικοινωνία δίνει μια δυσλειτουργία λόγω του υψηλού συναισθηματικού στρες μεταξύ των συνομιλητών. Οι εταίροι βυθίζονται στις σχέσεις τους, δεν υπάρχει απόσταση μεταξύ τους, η οποία θα επέτρεπε σε όλους να αντιληφθούν απλά τα λόγια του άλλου χωρίς να κατηγορούν και να μην είναι σε θέση να κάνουν κρίσεις.

Αν λέτε σύμφωνα με όλους τους κανόνες της επικοινωνίας: “Δεν αισθάνομαι ευτυχισμένος στη σχέση μας τώρα”, ο συνεργάτης πιθανότατα θα ακούσει την επίπληξη: “Δεν μπορείτε να με κάνετε ευτυχισμένο”. Επιπλέον, υπάρχουν ημέρες που θα προτιμούσε να μην γνωρίζει τίποτα για τα υπαρξιακά προβλήματα της φίλης του, ακόμη και γνωρίζοντας πόσο σημαντικό είναι να ακουστεί … ο κίνδυνος παρεξήγησης μεταξύ των εταίρων συνδέεται επίσης με το γεγονός ότι ο τρόπος επικοινωνίας εξαρτάται από το φύλο και, ευρύτερο, από τη φύση και την εκπαίδευση ενός ατόμου. Επιβάλλοντας τον τρόπο επικοινωνίας μας, μπορούμε έτσι να παραμελήσουμε τις ανάγκες ενός άλλου.

Γιατί είναι σημαντικό

Αυτό σημαίνει ότι για ισχυρές και μακροπρόθεσμες σχέσεις είναι καλύτερο να σιωπάτε περισσότερο περισσότερο? Φυσικά όχι. Η επικοινωνία είναι να μοιράζεστε σκέψεις και συναισθήματα, αλλά σε αυτό, μεταξύ άλλων, το νόημα της ζωής μαζί.

“Οι λέξεις βοηθούν στην καλύτερη γνώση και κατανόηση ο ένας τον άλλον, μην μαντέψετε, δηλαδή, να λάβετε μια απάντηση σε οποιεσδήποτε ερωτήσεις – που του αρέσει ή τι θέλετε”, λέει ο Stanislav Raevsky. “Επιπλέον, η συζήτηση μειώνει την απόσταση μεταξύ των εταίρων, βοηθά στην υπέρβαση των κρίσεων και να συνειδητοποιήσετε τον εαυτό σας ως ζευγάρι”. Η επικοινωνία δίνει στους εταίρους μια απαραίτητη αίσθηση ασφάλειας: μιλώντας μαζί σας, σας αποδεικνύω ότι υπάρχει για μένα.

Αλλά τι γίνεται με τη διάσημη ιδέα που οι λάτρεις κατανοούν ο ένας τον άλλον χωρίς λόγια? Η υποτακτική είναι επικίνδυνη, επιτρέπει τη συσσωρευμένη δυσαρέσκεια και οι αμοιβαίες αξιώσεις για να χαλάσει τη σχέση. “Η αγάπη δεν μας κάνει διαφανή, είναι ένα επιβλαβές λάθος – να πιστεύουμε ότι οι σύζυγοι δεν χρειάζεται να μιλούν”, λέει η Anna Varga Family Psychotherapist. «Πρέπει να προσπαθήσουμε να γίνουμε κατανοητό, διαφορετικά κινδυνεύουμε να πνιγούν στις δικές μας εφευρέσεις».

Τι να κάνω

Μιλήστε, αλλά όχι όλα. Για να κάνετε την επικοινωνία επιτυχημένη, θα πρέπει πρώτα να ορίσετε τα όριά της. Η επικοινωνία είναι εξ ορισμού η ανταλλαγή πληροφοριών και δεν διαλύει συναισθήματα, εμπειρίες και σκέψεις. Ρυθμίσεις λέξεων που δεν περιέχουν καν κατηγορήσεις, γεμίζουν το χώρο ενός άλλου, αφαιρέστε την ενέργειά του από αυτόν. Το κύριο πράγμα στην επικοινωνία δεν είναι η ικανότητα να λέμε ή να ακούσουμε απολύτως τα πάντα, αλλά η εμπιστοσύνη μας ότι μπορούμε να μοιραστούμε απολύτως όλοι μεταξύ τους. Αυτή η λεπτή διαφορά είναι πολύ σημαντική, διότι στην τελευταία περίπτωση η σχέση βασίζεται στην εμπιστοσύνη.

Συναντηθείτε για να μιλήσετε. Μια απρόσκοπτη συζήτηση είναι μόνη – μια μεγάλη ευκαιρία να συζητήσουμε ήρεμα δύσκολα ή οδυνηρά θέματα, τα οποία, αν τα αγγίξετε στη ζέστη της διαφοράς, θα επιδεινώσει μόνο τη σύγκρουση. Αλλά η συζήτηση Tete-A-Tett χρειάζεται όχι μόνο για αυτό. Εάν υπάρχουν λέξεις στις οποίες οι εταίροι είναι καλύτερο να μην γνωρίζουν τα μέτρα, αυτά είναι τα λόγια για το πόσο καλά είναι μαζί και πόσα υπέροχα πράγματα εκτελούσαν μαζί. Είναι κρίμα που με την πάροδο του χρόνου, οι σύζυγοι αρχίζουν να ξεχνούν αυτά τα θετικά μηνύματα που τροφοδοτούν ένα ευτυχισμένο ζευγάρι.

5-wise-words-of-the-masaev-tribe14

5 modrih besed plemena Masaeva

Neizobražena, nesramna, divja. Na žalost je še vedno veliko stereotipov o afriških ljudstvih v družbi. Medtem nas lahko veliko naučijo. Na primer, moč, veselje in notranji mir, ki prinaša znanje o svojem namenu na zemlji.

Kaj vemo o Masaiju? Iztegnjene silhuete, narisane v rdečo tkanino, slikoviti liki filma Sidney Pollak “Iz Afrike”, prebivalci vojakov in rejcev goveda ..

Danes imamo priložnost spoznati njihove duhovne prakse in jih celo uporabiti v svojem vsakdanjem življenju. Antropolog Xavier Peron je nekaj let živel med Masaevom, nadaljeval iniciacijo, sodeloval v njihovih obredih in 30 let v stiku s svojim duhovnim mentorjem iz tega kenijskega plemena.

“Masaev nima filozofskih ali verskih dogm,” poudarja Xavier Poron. Tako kot ameriški Indijanci in taoisti verjamejo, da je človek sprva povezan z drugimi ljudmi, njegovim okoljem in najvišjo racionalno silo, ki ji pravijo Enk’ai. To je mati mater, s katero je vsak življenje povezan sam po sebi in kot del človeške skupnosti.

Enk’ai pošlje dež, ki pomaga pri gojenju zelišč in dreves, prav tako pošilja preizkušnje, namenjene duhovni rasti ljudi.

Vsak član plemena vsak dan https://lekarnaslo.com/ krepi svoj duh po petih zapovedih:

  • premagati svoje strahove;
  • Bodite v stiku z vsemi živami stvarmi;
  • Ne delite in se obkrožite;
  • izvleči izkušnje s testiranjem;
  • živeti to, kar je.

“Ta dnevna praksa mi je spremenila življenje in zato se počutim kot messenger masaev na zahodu,” priznava Ksavier Poron. – Pomembno mi je, da prenesem svoje sporočilo o notranji integriteti in zavedanju, ti dve glavni sestavini bolj poštenega in človeškega življenja. “. Ne da bi idealizirali njihovo kulturo ali življenjski slog, nas lahko hranijo in navdihujejo njihova modrost. Tu je pet temeljev, na katerih temelji “.

Ilmao: Vzemite dvojnost

Ime “Masai” sega v besedo “Ilmao” – “Twins”, v katerem se skriva znanje, da vsi pojavi sveta tvorijo pare dodatnih elementov. Tako kot Yin in Yang of Taoizem, obstajajo nasprotja, vendar ne sovražite. Dvojnost kraljuje v zunanjem svetu – takšna je dan in noč, dež in suša – in v notranjosti, kjer se naletita na sebe in ljubezen do sosednjih, strahu in poguma ..

Zanikanje dvojnosti je prava pot do trpljenja in konfliktov z drugimi, verjame Masai. To pomeni potrebo po sprejemanju dvojnosti sveta in vseh bitij. Ta pristop prispeva k potrpljenju in dobronamernosti.

Vadba

  • Določite svoje notranje dvojčke. List razdelite na dve in na eni strani zapišite funkcije svojega značaja. In na drugi strani jih primerjajte z vedenjem, kar lahko privede do neuspehov ali konfliktov. Na primer, “velikodušnost” lahko ustreza “neskladnosti” ali “pričakovanju vzajemnosti”. Namen te vaje je opaziti dvoumnost manifestacij njihovih ali drugih ljudi in jih obravnavati z večjo prisrčnostjo.
  • Dajte svoje besede in dejanja v soglasju, da se izognemo protislovjem, ki kršijo notranjo harmonijo in odnose z drugimi ljudmi. Besede in dejanja bi morali postati dvojčka. Masai ne dovoljujejo razlike med besedami in dejanji, saj iz izkušenj vedo, da je njihovo popolno naključje pogoj za dobre in dolge odnose.

Ensipai: Pridi v veselje

Radost za masaje ni cilj, ampak izhodišče. To je manifestacija živahne povezave z boginjo matere, glave življenja. Radost se bo rodila iz hvaležnosti in jo bo nato izboljšala. Masai hvala, ker ste v toku bivanja, za moč, da si privoščite hrano zase, za priložnost, da delite stiske in veliko sreče z drugimi. Splošni prazniki prispevajo tudi k vsakodnevnemu občutku veselja, navadi, da ne ignorirajo dobrih dogodkov in smisla za humor.

Masai verjame, da ostane v veselju. Če je treba sporočiti slabe novice, jo Masai postavite med dve dobri. Torej jo je lažje sprejeti, na katero je naslovljeno.

Vadba

  • Izrazite hvaležnost vsak dan Za darila, ki jih prejmete, ne glede na to, kako nepomembne se vam zdijo. Nekdo je držal vrata pred vami, po naključju se vam je nasmehnil, vas povabil na kosilo … po drugi strani, drugim pa namenjate tudi svoj čas in pozornost, pohvalite, dajte nasvete, okrasite življenje drugih.
  • Postavite negativno misel ali dejanje med dvema pozitivnima.
  • Kombinirajte z energijo narave. Omogoča nam, da se počutimo kot povezave velike verige življenja. Kako se nagniti proti drevesu in se izgubiti v svoji hrupni kroni, se počutite kot celota z njim in se potopite v občutek miru in notranje moči – veselje do tega je sestavljeno iz teh dveh delov.

Ozina-Kishon: Sprejmite trpljenje kot darilo

Masai so prepričani, da ne bo prebujanja brez trpljenja: ljudje rastejo zahvaljujoč preizkušnjam, ki jih Enk’ai pošlje. In se zahvaljujejo materi-mater za dejstvo, da jim je poskrbela, da jim bo ponudila takšno priložnost.

Med ritualom, ki se imenuje “Tie Your Heart”, se zategnejo na vrv (srčni simbol) osmih vozlov, ki označujejo teste, in jih nato sprostili, kar pomeni premagovanje premagovanja. Tako še enkrat pokažejo, da je vse dvojno in ni drugega načina, da bi se znebili težave, razen če priznajo, da je in pripada nam, in prevzeti odgovornost za njegovo reševanje.

Vadba

  • Vizualizirajte svoje občutke. Po ritualu z vrvjo množice predstavljajo, kako premikajo svoja čustva (strah, žalost, jeza, obupa, žeja po maščevanju) v svoje srce in tam so požgane, kar se spremeni v čisto vitalno energijo. Tako kot so alkimisti v njihovih tilcih topili vodstvo v zlatu.
  • Pogovorite se s svojim deležem testov. Masai se pogovarjajo z njimi, kot bi rekli prijatelju. Kaj mi želite povedati? Kakšna je moja odgovornost? Naj počakam ali začnem igrati? V katero smer naj izberem?
  • Vzemite vse odgovore, ki spontano pridejo k vam, brez ocen in brez cenzure.

Eunoto: Postanite vrtnar

Masai raje niso inženirji, ampak vrtnarji. Prvi so popolnoma osredotočeni na izpolnjevanje naloge, medtem ko slednji posadijo drevo in skrbijo zanjo, s čimer se ukvarjajo s tistim, na kar ne morejo vplivati: naravni čas rasti, muho narave ..

Biti vrtnar pomeni živeti v sedanjem času, prilagoditi se okolju. Bokviranje z zaupanjem, bo – ponižnost. Takšna prožnost vzbuja mir, potrpljenje in ščiti pred jezo in razočaranjem.

Vadba

  • Ukoreninite se kot drevo, V trenutku sedanjosti. Masai pravi: “Preteklost je država, v kateri ne živimo več”. Kaj čutite tukaj in zdaj? Kako sprejeti v trenutni položaj in na prisotne? Zakaj vlečete neuporabno obremenitev preteklosti? Kateri nekdanji alarmi vam preprečujejo občutek okusa sedanjosti?
  • Posadite drevo in poskrbite za to. To vam bo takoj pomagalo opustiti igro “Želim” in se ukvarjajte s tem, kar je pravzaprav.

Angoro Enkitoo: Poiščite pravo smer

Pravičnost besed in dejanj pomeni z vidika Masaeva povezava z Enk’ai. Prizadevajo si, da bi imeli “jasen videz in biti v pripravljenosti”. Jasnost videza izraža notranje soglasje s seboj, vidno zunanjemu opazovalcu, stanje pripravljenosti pa je lahkotnost, mirnost in zaupanje v njegovo pot. Ker bi zaskrbljenost, tesnoba in nečimrnost pomenila nasprotno, neskladje in odstranjevanje iz njihovega namena.

Kdo by si chtěl nechat ujít lákavé příležitosti, které přináší bonus z mostbet

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Typ bonusu
Podmínky pro získání
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Casino
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Could the excitement peak as players reel in wins during the fishin frenzy demo

Could the excitement peak as players reel in wins during the fishin frenzy demo?

The allure of slot games has captivated players for decades, and when it comes to classic themes, the fishing motif holds a special place. The fishin frenzy demo offers an exciting experience that combines the thrill of fishing with the potential for significant wins. This slot game features a sophisticated design with five reels and ten paylines, inviting players into a world of aquatic adventures. As players spin the reels, the dynamic symbols come to life, offering an interactive gaming experience that keeps them engaged for hours.

The mechanics of the game are straightforward yet exhilarating. Players will soon discover that the heart of this slot lies in its unique wild features and free spins. Collecting fish symbols can lead to remarkable rewards if the player is strategic about their spins. With each spin, there’s the promise of surprise, making the fishin frenzy demo a must-try for anyone seeking enjoyment at online casinos.

In this article, we will explore the various aspects of the fishin frenzy demo, its features, and how it captures the essence of fishing and gaming combined. We’ll delve into the gameplay mechanics, bonus features, and strategies that can maximize one’s winnings. Are you ready to cast your line and reel in some wins? Let’s dive deeper into what this slot game has to offer!

Understanding the Gameplay Mechanics

The primary aim of the fishin frenzy demo is quite straightforward: spin the reels and match symbols to form winning combinations. The game is set against a serene underwater backdrop, enhancing the immersive experience. Players will encounter various symbols, including different types of fish, fishing rods, and the wild fisherman. The wild fisherman is an essential character on the reels, as he helps substitute for other symbols to create winning paylines.

A notable feature of this slot is its structure featuring five reels and ten paylines. Each payline offers players multiple opportunities to win during their gameplay. The game’s rules are easy to comprehend, making it accessible to both beginners and seasoned players. The demo version allows players to familiarize themselves with these mechanics without financial commitment, making it an excellent choice for those looking to practice before wagering real money.

Symbol
Description
Value
Wild Fisherman Substitutes for all symbols except the fish symbol 250x for five on a payline
Fish Symbol Represents the cash values collected during free spins Varies between 2x and 15x
Fishing Rod Aids in creating winning combinations 100x for five on a payline

Fish Symbols and Their Importance

The inclusion of fish symbols plays a crucial role in the gameplay of the fishin frenzy demo. Each fish has assigned monetary values that can lead to substantial wins, especially during free spins. Players need to pay close attention to these symbols as they can significantly influence the overall outcome of the game.

Whenever a player collects fish symbols during the game, these values will accumulate, contributing to their total winnings. The excitement lies in seeing how much can be reaped from these symbols, especially during the free spins feature. Understanding the value attached to each fish symbol can help players strategize effectively during their play sessions.

Bonus Features and Free Spins

The fishin frenzy demo is not just about spinning; it also offers enticing bonus features that keep players entertained. One of the standout features is the free spins round, triggered when players land a specific number of scatter symbols on the reels. During this phase, players can rack up winnings without risking their initial bankroll.

In the free spins feature, every fish symbol collected adds up to the total, further enhancing the player’s winnings. This aspect of the game significantly heightens the overall excitement, as players anticipate the potential for big rewards. The design of the game ensures that players remain engaged and entertained throughout their gaming experience.

Strategy for Maximizing Wins

Although slot games are primarily based on luck, there are strategies players can employ to optimize their winning potential in the fishin frenzy demo. Understanding how the paylines work and which symbols yield the highest returns is crucial. Players can also adjust their bet levels depending on their risk tolerance, enabling them to engage with the game comfortably.

Another effective strategy is to take advantage of the demo version before moving on to real money play. This allows players to hone their skills and develop techniques without the pressure of losing money. Moreover, keeping track of previous spins can offer insights into gameplay patterns, although it should be noted that slots operate on a random number generator principle.

The Visual and Audio Experience

When diving into the fishin frenzy demo, players are met with stunning graphics that captivate the eye. The underwater theme is beautifully illustrated through animated symbols, which bring a lively vibe to the game. The aesthetic appeal of the graphics, combined with smooth animations during spins, creates a memorable gaming environment.

Equally important is the audio experience accompanying the game. The sound effects of splashing water, fishing reels, and celebratory jingles enrich the immersive experience. This combination of visual and auditory components ensures players remain engaged, contributing to a more enjoyable gaming session.

Player Community and Social Aspect

Slot games like fishin frenzy demo not only entertain individual players but also bring together a vibrant community. Many players enjoy sharing their experiences, tips, and strategies with fellow enthusiasts. Online forums and social networks have become platforms where players can connect and discuss their favorite features of the game.

The social aspect of gaming enhances the overall enjoyment and creates a sense of belonging. Engaging with other players can provide valuable insights into gameplay, helping individuals discover new strategies and approaches to maximize their winnings. Community interactions can also lead to friendships formed over shared interests.

Final Thoughts on Fishin Frenzy Demo

The fishin frenzy demo exemplifies how online slots can be both entertaining and rewarding. With its straightforward gameplay mechanics, captivating bonus features, and vibrant visuals, it captures the essence of a fishing adventure. Players can fully immerse themselves in the world of fishing, where every spin offers the potential for exciting wins.

For those intrigued by slot games, the fishin frenzy demo is undoubtedly worth exploring. It balances engaging gameplay with opportunities for lucrative rewards. Whether you’re a novice or an experienced player, it’s time to cast your line and see what treasures await beneath the surface!

Essential Features to Remember

  • Five reels and ten paylines
  • Wild fishermen symbol enhances winning combinations
  • Free spins feature provides opportunities for additional wins
  • Accessible gameplay for both beginners and experienced players

Exploring Additional Settings

Feature
Description
Availability
Play for Free Allows players to enjoy the game without risk Yes, in demo mode
Real Money Play Opportunity to win cash prizes Yes, when transitioning from demo

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Excitement builds as you explore top-notch slots and live games, enhancing your journey with 1win apk, where every spin brings instant payouts and unbeatable bonuses.

The world of online casinos has exploded in popularity, offering players an exciting alternative to traditional gambling. With the rise of technology, online casinos now provide an immersive experience that rivals physical establishments. Among the many platforms available today, 1win apk stands out, blending convenience with unmatched gaming experiences. As players engage with top-notch slots, live games, and crash modes, they unlock countless opportunities to win big. Additionally, attractive bonuses and instant payouts enhance the overall gaming experience, ensuring that players enjoy their time spent on the platform.

From the comfort of their homes, players can explore a vast array of games tailored to different tastes and preferences. The convenience of the 1win apk allows users to access their favorite games anytime, anywhere. This flexibility appeals to a diverse group of players, ranging from casual gamers to serious high rollers. Whether you’re in the mood for fast-paced slot machines or the thrill of live dealers, the platform caters to all types of gamers.

Furthermore, an important aspect of online gaming is understanding the various promotions and bonuses that platforms like 1win offer. These incentives include welcome bonuses, free spins, and loyalty rewards that enhance the gaming experience. As players delve deeper into the world of 1win, they can take full advantage of these offers, further increasing their chances of winning while minimizing their risks.

Moreover, the competitive nature of the online casino industry ensures that platforms strive to provide the best offerings possible. With an ever-expanding selection of games, payment methods, and support, 1win apk embraces innovation to cater to its users. Players can choose from a multitude of classic and modern games, ensuring there’s something for everyone. This versatility is crucial in drawing gamers to the platform and retaining their loyalty.

As we explore the multifaceted world of online casinos, it’s essential to consider the intricacies involved. From understanding gaming mechanics to wagering requirements, players must be informed to maximize their experiences. The 1win apk serves as a valuable tool in this journey, marrying accessibility with a superb gaming library while providing the rewards and excitement that online gaming delivers.

Understanding the 1win Platform

The 1win platform boasts an intuitive interface that enhances user experience. Its smooth navigation allows players to easily browse through a vast library of games, making finding their favorites an effortless endeavor. By downloading the 1win apk, players get the luxury of having all their favorite casino offerings at their fingertips.

One remarkable feature of the 1win platform is its diverse game selection. Players can explore various categories, including classic slots, video slots, live dealer games, and crash games. Each game offers unique themes, stunning graphics, and captivating gameplay that keeps gamers engaged. For players seeking immersive experiences, the live dealer games simulate the atmosphere of land-based casinos where they can interact with real dealers and other players.

Game Type
Description
Slots Various themes and styles, focusing on spins and paylines.
Live Dealer Real dealers streaming live, providing an interactive gaming experience.
Crash Games Fast-paced games where players bet on the multiplier to cash out before it crashes.

Key Features of 1win

One of the integral features of the 1win platform is its mobile compatibility. With the 1win apk, players enjoy the freedom to gamble on the go. The app’s design prioritizes ease of use, allowing for seamless access to games and essential features like banking, bonuses, and customer support directly from their mobile devices.

Additionally, the platform provides various payment methods, ensuring that users can easily deposit and withdraw funds. Players can choose from bank transfers, e-wallets, and other online payment systems that suit their preferences. This flexibility reduces barriers to entry, further increasing player engagement.

Another key feature is the focus on customer support. 1win facilitates multiple support options, including live chat and email, to assist players promptly. Excellent customer service enhances overall player satisfaction and builds a trustworthy environment for gambling.

Exploring Bonuses and Promotions

The world of online casinos thrives on appealing bonuses and promotions, and 1win is no exception. The platform offers a variety of promotional offers aimed at attracting new players and retaining existing ones. These bonuses amplify the excitement and engagement levels across different games, providing even more opportunities to win.

New players can take advantage of attractive welcome bonuses that boost their initial deposits, allowing them to explore the gaming library with additional funds. These bonuses can significantly enhance the gaming experience and increase players’ chances of hitting a big win right from the start.

  • Welcome Bonuses: Extra funds on first deposits.
  • Free Spins: Opportunities to spin slots without risking funds.
  • Loyalty Rewards: Benefits for long-term players.

Understanding Wagering Requirements

While bonuses are enticing, it’s essential for players to understand any associated wagering requirements. Wagering requirements indicate how many times players must bet the bonus before they can withdraw any winnings derived from it. Most casinos, including 1win, make this information readily available, helping players make informed decisions.

By being aware of these requirements, players can strategically plan their gaming sessions to maximize their potential payouts. It’s crucial to review and understand these terms to ensure a smooth experience when cashing out winnings.

Players should also be cautious about the types of games that contribute towards fulfilling wagering requirements, as some games may count more than others. Understanding these specific conditions leads players to the best strategies for utilizing their bonuses effectively.

The Thrill of Slot Machines

Slot machines remain a favorite among online casino players, and 1win offers a wide variety of options. From classic fruit machines to modern video slots, there’s something for every player. The appeal of slots lies in their simplicity, and the potential for significant payouts often attracts both novice and seasoned gamblers.

Players can choose from various themes, including adventure, fantasy, and even popular movies or music. This variety enhances the overall experience and allows players to connect with games that resonate with their personal interests.

Additionally, the implementation of innovative features such as wilds, scatters, and progressive jackpots adds layers of excitement while playing. As players spin the reels, they are captivated not only by the prospect of winning but also by the immersive visuals and sound effects that enhance gameplay.

Slot Type
Feature
Classic Slots Simplistic and easy gameplay.
Video Slots Innovative graphics, varied paylines, and features.
Progressive Slots Jackpots increase over time, offering large potential payouts.

Strategies for Maximizing Slot Wins

While slots are primarily games of chance, players can implement strategies to enhance their enjoyment and potentially increase their winnings. One effective approach is to choose slots with a high return to player (RTP) percentage. RTP reflects the percentage of wagered money a slot returns to players over time, with higher RTP indicating better long-term payout potential.

Another strategy involves managing one’s bankroll wisely. Players should establish a budget before gambling and adhere to it, ensuring they don’t overspend. This discipline allows players to enjoy gaming sessions without financial stress.

Lastly, players should take advantage of free spins and bonus offers, which provide opportunities to play without risking their own money. By utilizing these promotions effectively, players can enjoy the thrill of slots while maximizing their chances of winning.

Live Dealer Games: A Unique Experience

Live dealer games offer a distinct and interactive way for players to engage with online casinos. Unlike traditional computer-generated games, live dealer games are broadcast in real-time and feature professional dealers, providing an authentic casino atmosphere. 1win offers a wide selection of live games, including blackjack, roulette, and baccarat.

When engaging in live dealer games, players can communicate with the dealer and other players through a chat feature. This interaction enhances the gaming experience, fostering a sense of community among players. Many players enjoy this aspect, as it mirrors the social elements found in land-based casinos.

The technology used in live dealer games ensures high-quality video streaming, making the gameplay seamless and immersive. Players can enjoy their favorite games without leaving the comfort of their homes while experiencing the excitement and glamour associated with traditional casinos.

Choosing the Right Live Dealer Experience

Selecting the right live dealer game can significantly impact a player’s overall satisfaction. Players should consider factors such as game rules, betting limits, and dealer personalities when making their choice. Each game offers various tables with unique settings, enabling players to find an option that suits their preferences.

Understanding the basic rules and strategies for each live dealer game is also important. Players should familiarize themselves with the strategies that may increase their chances of winning. Knowledge of the game improves confidence, which is vital for an enjoyable gaming experience.

By taking the time to explore different live dealer offerings available on 1win, players can discover new favorites and maximize their enjoyment of this rich online casino experience.

Crash Games: A New Dimension of Fun

Crash games are a relatively new addition to the online casino landscape, and they offer a dynamic gaming experience that diverges from traditional casino games. This game type encourages excitement as players bet on the rise of a multiplier, aiming to cash out before the multiplier crashes. The gameplay is fast-paced, drawing players who enjoy roller-coaster-like thrills.

At 1win, crash games provide an engaging alternative to conventional games. Their simple mechanics attract players who value quick and exciting sessions. Unlike slot machines that depend on spinning reels, crash games rely on strategic betting decisions.

Your approach to managing bets in crash games can drastically affect your winnings. Players must determine when to cash out at the right time, often requiring a mix of intuition and strategy planning. This addictive format encourages players to test their skills and quickly adapt to changing dynamics.

Strategies for Success in Crash Games

To maximize potential wins in crash games, players should first understand the mechanics behind the multiplier and its behavior. Paying attention to patterns and player statistics can provide valuable insights into when to cash out. This strategic analysis can give players a competitive edge.

Additionally, practicing responsible gambling is crucial when participating in crash games. Players should establish boundaries for their betting amounts and avoid chasing losses. By carefully managing their bankroll, players can ensure a more enjoyable experience without the risk of significant financial loss.

Finally, utilizing the demo versions of crash games available on 1win can help players develop their strategies before wagering real money. Familiarizing oneself with the gaming environment increases confidence and enhances overall performance.

The Importance of Security and Fair Play

As online gambling becomes widespread, ensuring the security and fairness of gaming environments is paramount. The 1win platform understands these concerns and prioritizes the safety of its players through various measures. Maintaining a secure gaming environment builds trust and encourages players to engage more deeply with the offerings.

1win employs advanced encryption technologies to protect players’ data and transactions. Players can feel confident that their personal and financial information is safeguarded from unauthorized access. This security measure is essential in fostering a trustworthy relationship between the platform and its users.

Furthermore, the platform ensures a fair gaming experience by utilizing Random Number Generators (RNG) in all games. RNG technology guarantees that game outcomes are random and unbiased. This reliability reinforces player confidence in the game’s integrity, allowing them to focus on their enjoyment rather than worrying about rigged results.

Player Responsibilities in Online Gaming

While platforms like 1win strive to provide a secure environment, players also bear responsibilities in their gaming activities. Practicing responsible gambling is crucial for maintaining a healthy relationship with gambling. Players should be aware of their limits and recognize when it’s time to stop.

Moreover, players should understand the terms and conditions associated with bonuses and promotions. Failing to comply with these terms can lead to misunderstandings and dissatisfaction. By being informed, players can optimize their gaming experience and avoid potential pitfalls.

Ultimately, embracing responsible gaming habits contributes to a rewarding and enjoyable experience at online casinos. As players explore the offerings of 1win, they should remain aware of their decisions to foster a positive environment for themselves and the community.

In summary, the world of online casinos, notably exemplified by platforms like 1win, presents exciting opportunities for players to engage with a diverse range of games. The convenience of the 1win apk allows for seamless access to thrilling slots, interactive live dealer games, and modern crash games. By understanding the various aspects, such as bonuses, strategies, and security features, players can enhance their gaming experiences and maximize their chances of winning. Embracing responsible gambling ensures that this thrilling venture remains within safe and enjoyable boundaries for all participants.