Night in the Woods – the horrors of our town
Finally I spoke all over Night in the Woods, the game is extremely ambiguous and in some places strange.
In general, now it’s strange for me to tell someone that I could at night, climbing with a gamepad under the blanket, play the platformer about the kitten. But the fact remains – I not just passed it, but passed several times and carefully. Why?
The graphics in the game is simple, but the style is not empty.
The reason is simple. This is a damn interesting story. It spoils a lot, there is almost no gameplay in it as such, she is stingy with good animation and is tightened. But try to imagine another game in which tightly zealous the main storyline does not interfere with saying that this is still a damn interesting story.
Deep enough, quite piercing, perfectly written and not served, as is often the case, on a saucer. Therefore, passing the plot is somewhat discouraged and disappointed more than if the game was actually a children’s platform about the kitten.
It so happened that the authors initially promised some mystical terrible secret of the town and were forced to provide it. The plot is spinning around it. And I can tell you that it could not be worse than it, and probably. Especially when you consider that interest is pumped up for a very long time. I believe that if someone decides to ruin everyone’s pleasure from the game and lay out spoilers with a solution to this terrible secret™, then only protects from disappointment.
But about everything in order.
With rats of our Kisa excellent relationship.
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This very important phrase, as if accidentally flashed on the screech, will be clear when the final credits end and you will begin to pass again. In the meantime, the young cat May returns home after several years of absence. Nobody expects her in the town, but many people remember. We will spend the next hours, learning more about her, her city and acquaintances.
We will listen to a lot about the difficulties of growing up.
About the extinction of small towns and how hard it is to leave them, even if you really want to.
About the simplest existential crisis and anomia.
About the complexity of the relationship.
And these will not be lectures and moralizing, no, everything is much worse. We will be offered to take part in this, and when we, unknowingly, we will begin, will begin a little, with the unwavering slowness of an experienced sadist, to push the curtain, behind which there is the whole feeling of hopelessness of the heroine and the cargo lying on her shoulders.
Dreams here are beautiful, but rather fresh. But they have great music.
Each damn times when May wakes up, routine and moral problems are piled on it, and a meeting with a native town, dilapidated, stuck somewhere in the past and holding on memories of the old days, cannot but throw a little more emotional baggage from above. And every attempt to relax with friends, on the contrary, encounters her with reality, so suddenly and sharply taking away precious minutes of happiness.
Everything is mixed in one heap – strangers and his expectations, fears, monetary problems, past misconduct, difficulties in relationships, attempts to realize the reality of the world ..
And all this looks frightening naturally.
Each constellation in the game has its own story, more like a parable. Or a conversation about him is similar to a parable. Or.
The funny thing is that animals poor in animals, as abstract and unlike real people, only help to create an atmosphere, as, say, the same type of store names. Against this background, text with excellent lively speech and excellent humor is not lost. Someone uses only the interlocutor code words, someone has their own language patterns, understandable only to the old friend, and someone supports the interlocutor with non-meaningful phrases, which, however, are very important.
We see thin shades of relations, expressed not on faces, but in the features of speech and manner of communication. A beautiful language allows you to create an atmosphere of something native, long-known, which we lack in other games, where two friends who have passed the war communicate like buyers in line.
There is a game in the game. Complex and pretty good.
The very history of the town supports the same atmosphere. We will be told about his traditions, the appearance, attenuation, about the beliefs of its inhabitants, who originated hundreds of years ago and still have power here. Locals – this is this city, as vainly. A certain metaphysical connection, strong, like everything tangible, is visible in everything up to the windows of houses and random conversations. And many locations also carry the memory of the old days, something symbolic, very important.
Needless to say, we will also hear about this repeatedly and the connection with the city will not guess and May?
Summing up a result, I will just say. Night in the Woods is a very bad game. It is primitive, monotonous and also has a disappointing storyline. But, no matter how beaten it sounds, just as much as the project is bad as the game, it is good as a story. So good that I wanted to tell much more important little things than I could, and eventually erased most of the text. Wrote and washed, wrote again and washed again. Because there is too much that the player will be better to see for himself.